
General
Hatchet

Division command
Overall authority for the 1st Mobile Infantry. Sets strategic intent across all four theaters and Companies.
Chain of command
Division command sets the fight. Company captains own the line. This is who steers the 1st Mobile Infantry.
1st M.I. Division · 1st M.I.
Command intent
Leadership in the 1st is not a costume. Officers drop with their people, brief clear intent, and take responsibility when the plan breaks. Rank is a duty, not a pedestal.
Division HQ
General through warrant — the staff that owns the whole division.

General

Division command
Overall authority for the 1st Mobile Infantry. Sets strategic intent across all four theaters and Companies.

Colonel

Regimental command
Executes General Hatchet’s intent on the ground. Coordinates multi-company operations and theater rotations.

Lt. Colonel

Deputy / operations
Plans drops, assigns company objectives, and keeps the division tempo high when contact is continuous.

Sergeant Major

Division sergeant major
Top enlisted advisor to Division command. Owns discipline, NCO development, and the hard standard every company is measured against.

Major

Senior technical / training
Master of systems, kit standards, and field craft. The bridge between officer intent and trooper execution.

Warrant Officer

Division staff / technical command
Division command warrant. Owns systems coordination, readiness tracking, and the tools that keep HQ and the line aligned.
Company command
Five captains. Five companies. Report up the chain; own the ground under your boots.
Captain

Demon Company (A Co)
Demon
Commands base construction and ARC defense. Owns the wire, the guns, and the ground the division stands on.
Captain

Cerberus Company (C Co)
Cerberus
Commands the Quick Reaction Force. First to the breach when a squad is pinned or a gate fails.
Captain

Nightmare Company (B Co)
Nightmare
Commands resource and logistics warfare. Gas, ore, and every convoy that keeps the war machine alive.
Captain

Hellfire Company (D Co)
Hellfire
Commands bug hunter kill teams. Nest clearance, tunnel denial, and the kill tally that never stops climbing.

Captain
Alpha Company · Fifth Company
Alpha
Commands Alpha Company, the fifth company of the 1st Mobile Infantry.