Friendship
Your fireteam is family. Buddy checks before every push. No Trooper left on the line. Trust is what holds the squad together when the swarm hits.
Active — Drop Ready
The first to drop. The last to leave.
Five companies. Four active theaters. Demon holds the ARC, Cerberus answers the call, Nightmare fuels the war, Hellfire ends the bugs. Service Guarantees Citizenship.
Unit ID · live
FILE · MI-1ST-DIV
Command plate
1st Division
1st Mobile Infantry

Mobile Infantry
No one stacks them high like the First M.I.
Order of battle
Five specialized line companies
Mission set
ARC · logistics · QRF · hunt
Comms net
Division net integrated
Companies · active
—
Syncing…
Total troopers
5
Companies
2,778,110
Bugs killed
Live feed · real-time
—
Syncing…
Total Operations completed
Core values
Four pillars drilled from boot through senior command. Non-negotiable under fire.
Doctrine · 1ST MI DIV
Hold the line
Your fireteam is family. Buddy checks before every push. No Trooper left on the line. Trust is what holds the squad together when the swarm hits.
Wear the emblem clean. Report true. Keep the oath you signed when you volunteered. Citizenship is earned — never bought, never bartered.
Fear is allowed. Freezing is not. Move when the order comes. Hold the line when the ridge goes black with bugs.
Weapon, kit, and orders. Drill until the rifle is part of you. Fire discipline keeps friendlies alive.
Order of battle
Each company owns a warfighting mission. Together they build, feed, reinforce, and burn the enemy off the map.

A Co · Base construction & ARC defense
Capt. Ricky D Spanish

Demon builds the war on the ground. They dig in, raise the ARC, hardpoint the perimeter, and own every meter of wire and sandbag. When the swarm hits the fence, Demon is the anvil.

C Co · Quick Reaction Force
Capt. KnightBear

Cerberus is the three-headed watchdog — always geared, always listening. When a squad is pinned or a gate is breached, Cerberus is the first boots through the door.

B Co · Resource & logistics warfare
Capt. PurpleWolf

Nightmare feeds the war machine. Gas, ore, and every critical resource the Fleet and the Line need. They secure extraction sites, run the convoys, and keep the pipeline open under bug pressure.

D Co · Bug hunters / offensive kill teams
Capt. Burster

Hellfire does not wait for the bugs to come to them. They hunt. Nest clearance, tunnel denial, and free-fire pursuit until the local population is ash.
Active theaters
Valaka, Agni Prime, Boreas, and X-11. All ongoing.
OP-VALAKA
FY 2204
Desert · canyons · hollows
Sprawling deserts, deep canyons, and hidden subterranean hollows. Open sand kills the unprepared; the real fight is under the rim. Hellfire clears nest chambers while Demon holds ARC sites on the canyon lips.
OP-AGNI
FY 2204
Volcanic · jungle · extreme heat
Fire-blasted volcanic ranges with lava flows and exploding rock, plus prehistoric jungle and massive crystal formations. Extreme heat pushes troopers to the limit. Nightmare strips ore between the flows; Hellfire burns nests under crystal and canopy.
OP-BOREAS
FY 2205
Ice · methane · vertical canyons
Frozen wasteland of deep blue ice, sparkling snow, and frozen methane — scarred by a Bug meteor that evolved extreme cold adaptations. The vertical canyons between plateaus demand tactical movement, mastered by Cerberus Company utilising their class-loadouts.
OP-X11
FY 2205
Cratered mining world · ring system
Rugged cratered mining planet inside a gas giant’s rings. Low gravity dust, ring-shadow night cycles, deep extraction pits. Nightmare’s primary industrial target. Demon’s ARC is the only green zone on the surface.
Next steps
Leadership, standing rules, and Join Now! live on their own pages.