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Order of battle

The Companies

Every company in the 1st Mobile Infantry owns a distinct battlefield role. Meet the units, their captains, their mission sets, and the capabilities they bring to the line.

5 ACTIVE COMPANIES · 1ST MI DIV

Company mission profiles

5 companies. One division.

Each company has its own specialty, but all companies operate under the same division command and reinforce one another when the fight demands it.

Demon Company logo

A Co

Demon

Company

Mission role

Base construction & ARC defense

Demon builds the war on the ground. They dig in, raise the ARC, hardpoint the perimeter, and own every meter of wire and sandbag. When the swarm hits the fence, Demon is the anvil.

Primary objective

Hold the ARC

Capabilities

  • Fortify
  • Static defense
  • Engineer teams
  • Perimeter guns
Captain Ricky D Spanish

Company command

Ricky D Spanish

Captain

Commands base construction and ARC defense. Owns the wire, the guns, and the ground the division stands on.

Cerberus Company logo

C Co

Cerberus

Company

Mission role

Quick Reaction Force

Cerberus is the three-headed watchdog — always geared, always listening. When a squad is pinned or a gate is breached, Cerberus is the first boots through the door.

Primary objective

First to the breach

Capabilities

  • QRF
  • Rapid deploy
  • Hot LZ relief
  • All-weather
Captain KnightBear

Company command

KnightBear

Captain

Commands the Quick Reaction Force. First to the breach when a squad is pinned or a gate fails.

Nightmare Company logo

B Co

Nightmare

Company

Mission role

Resource & logistics warfare

Nightmare feeds the war machine. Gas, ore, and every critical resource the Fleet and the Line need. They secure extraction sites, run the convoys, and keep the pipeline open under bug pressure.

Primary objective

Gas & ore flowing

Capabilities

  • Convoy security
  • Extraction
  • Field refining
  • Supply lines
Captain PurpleWolf

Company command

PurpleWolf

Captain

Commands resource and logistics warfare. Gas, ore, and every convoy that keeps the war machine alive.

Hellfire Company logo

D Co

Hellfire

Company

Mission role

Bug hunters / offensive kill teams

Hellfire does not wait for the bugs to come to them. They hunt. Nest clearance, tunnel denial, and free-fire pursuit until the local population is ash.

Primary objective

Kill count rising

Capabilities

  • Hunt teams
  • Nest clearance
  • Ambush
  • Aggressive recon
Captain Burster

Company command

Burster

Captain

Commands bug hunter kill teams. Nest clearance, tunnel denial, and the kill tally that never stops climbing.

Hell Hounds Battalion Battalion logo

Fifth Battalion

Hell Hounds Battalion

Battalion

Mission role

Flexible line battalion

Hell Hounds Battalion is the fifth formation of the 1st Mobile Infantry, reinforcing the line wherever Division Command needs additional combat power.

Primary objective

Hold the line

Capabilities

  • Flexible tasking
  • Line operations
  • Combined arms
  • Rapid support
General · Temporary Captain Hatchet

Battalion command

Hatchet

General · Temporary Captain

General Hatchet is temporarily commanding Hell Hounds Battalion while retaining overall command of the 1st Mobile Infantry.

Next step

Find your place on the line

Review the chain of command, read the standing orders, then report through Discord to begin onboarding.